[DirectX 6 Programmer's Reference] Using Downloadable Sounds (78.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Ports (61.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Compositional Elements (54.004329004329%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (53.3333333333333%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (53.1313131313131%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (52.9090909090909%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (52.9090909090909%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (46.525974025974%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using System Messages (42.4848484848485%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (41.4956011730205%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (38.7077922077922%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (36.9417249417249%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (36.9047619047619%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 6 Programmer's Reference] Using Compositional Elements (36.2824675324675%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (35.8859180035651%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (35.8082706766917%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (35.0957556935818%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 2 Programmer's Reference] Using DirectSetup (34.7272727272727%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.693129451194%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (34.3246753246753%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (34.1826298701299%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (34.0932400932401%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (34.0932400932401%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (33.9540308829102%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 2 Programmer's Reference] Using DirectPlay (33.3939393939394%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using DirectPlay (33.3246753246753%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Bands (33.0519480519481%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (33.0263157894737%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (33.0263157894737%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.6467756381549%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.6428571428571%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.7093554593555%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (26.4615384615385%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.4385964912281%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.1695029108822%)
DirectSound > Overview > Creating Sound Buffers