[DirectX 6 Programmer's Reference] Segment Timing (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX October 2006 Documentation] Segment Timing (71.7532467532467%)
DirectMusic > Using DirectMusic > Playing Sounds > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Segment Timing (68.3441558441558%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Segment Timing (68.3441558441558%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 6 Programmer's Reference] Segment Form (45.8074534161491%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic File Format > DirectMusic File Chunks
[DirectX October 2006 Documentation] Segment States (41.3961038961039%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 8.1 C/C++ Programmer's Reference] Segment States (37.987012987013%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Segments
[DirectX 8.1 Visual Basic Programmer's Reference] Segment States (37.987012987013%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Segments
[DirectX October 2006 Documentation] Segment Form (31.7374051069703%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX 8.1 C/C++ Programmer's Reference] Segment Trigger Track List (28.3748296791775%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format > Track Form
[DirectX October 2006 Documentation] Segment Trigger Track List (28.3748296791775%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format > Track Form
[DirectX 8.1 C/C++ Programmer's Reference] Segment Form (28.3283141978794%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format