[DirectX 6 Programmer's Reference] Playing Music (78.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Playing Sounds (62.3376623376623%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Playing Sounds (49.9211146909357%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Playing Sounds (42.5324675324675%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing Sounds (42.5324675324675%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX October 2006 Documentation] Playing Sounds on Audiopaths (37.6862108479756%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds (37.5749250749251%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds (37.3001998001998%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (32.0360560492139%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds on Audiopaths (32.0360560492139%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Playing Segments (31.2770562770563%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX October 2006 Documentation] Playing (30.1552614052614%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > EffectStatus > Properties
[DirectX 5 Programmer's Reference] Playing the Primary Buffer Continuously (29.6627392215628%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (29.6627392215628%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Discs (29.1588345864662%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX 6 Programmer's Reference] Playing a MIDI File with Custom Instruments (29.0382059800664%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Playing the Primary Buffer Continuously (25.68546649429%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Playing the Primary Buffer Continuously (25.68546649429%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Audio Streams (24.3944991789819%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX 8.1 Visual Basic Programmer's Reference] Playing a MIDI File with Custom Instruments (24.0360414779019%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands