[DirectX 6 Programmer's Reference] Using Compositional Elements (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 6 Programmer's Reference] Using Bands (60.9768907563025%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Using Compositional Elements (53.921568627451%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Transitions (53.8961038961039%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (52.1103896103896%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (51.2175324675325%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (51.2175324675325%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (47.6536621273463%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (46.8618069237264%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using Wave Files (46.2948815889992%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (46.0308570602688%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (46.0308570602688%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (45.1062482409232%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (45.1062482409232%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (44.0038300332418%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using Hardware Mixing (43.7738731856379%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (40.8716283716284%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (40.8716283716284%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (40.2037617554859%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (39.7986027255477%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (39.0859140859141%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (39.0859140859141%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (39.0107875994973%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (38.1930569430569%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Chordmaps (38.1930569430569%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.0941558441558%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (34.4155844155844%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (34.3160515954634%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (33.3855799373041%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.6006493506494%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.275974025974%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.5974025974026%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.4661654135338%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using System Messages (26.0195944406471%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (23.6058059587471%)
DirectSetup > Overview