[DirectX 6 Programmer's Reference] Using Ports (78.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (61.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Audiopaths (59.6590909090909%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (58.4529505582137%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (55.9420289855073%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (52.020202020202%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (51.6233766233766%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (47.463474025974%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using System Messages (44.5165945165945%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (40.4203323558162%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using CPOINTs (40.3728517858953%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Using CPOINTs (40.3728517858953%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (40.0932400932401%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (39.6929824561403%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (39.6929824561403%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using DirectPlay (39.3939393939394%)
DirectPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (39.1128479363773%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (39.0374331550802%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (38.9768126610232%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 6 Programmer's Reference] Using Bands (38.961038961039%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using DirectSetup (38.4135472370766%)
DirectSetup > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectInput (38.0570409982175%)
DirectX 8.1 (C++) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using Chordmaps (38.0263157894737%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectPlay (37.8246753246753%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Devices (36.877604492694%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using Lobby Messages (35.1826298701299%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (34.7064393939394%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Wave Files (33.989448051948%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (33.9540308829102%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.0519480519481%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.9226377071205%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.2619047619048%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.4820747520976%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.1794871794872%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.5746753246753%)
DirectSound > Overview > Creating Sound Buffers