[DirectX 6 Programmer's Reference] Playing a MIDI File with Custom Instruments (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX October 2006 Documentation] Playing a MIDI File with Custom Instruments (54.5855614973262%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Bands
[DirectX 8.1 C/C++ Programmer's Reference] Playing a MIDI File with Custom Instruments (48.9354066985646%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands
[DirectX 8.1 Visual Basic Programmer's Reference] Playing a MIDI File with Custom Instruments (48.9354066985646%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands
[DirectX October 2006 Documentation] Playing Sounds on Audiopaths (47.8213530655391%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 5 Programmer's Reference] Playing the Primary Buffer Continuously (47.1303320482527%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (47.1303320482527%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Playing Sounds (43.931289640592%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing Sounds (43.931289640592%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX October 2006 Documentation] Playing Sounds (37.968992248062%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Playing Segments (36.7250963810471%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (34.7968775410636%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds on Audiopaths (34.7968775410636%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds (34.6830378923402%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Playing the Primary Buffer Continuously (34.2479019783226%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Playing the Primary Buffer Continuously (34.2479019783226%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds (33.8911826887203%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Playing Music (33.0064599483204%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Audio Streams (29.9831527484144%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX October 2006 Documentation] Playing Sounds (29.725756043754%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound