[DirectX 6 Programmer's Reference] Step 5: Defining the Class Methods (80.3338001867414%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 2: Defining the IUnknown Methods (74.4315744315744%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 4: Defining the ProcessPMsg Method (73.5653235653236%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (69.2584325396825%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 6: Adding the Tool to the Performance (68.2539682539683%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (62.2478505291005%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (61.6479925303455%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (61.4666005291005%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (61.2505362505362%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3: Play the File (60.9157652756443%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 4: Close Down (60.1345152756443%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (59.9041005291005%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining the Game Actions (59.8657708032708%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Managing Access to the Mouse (58.8293650793651%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (58.4126984126984%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (56.0924369747899%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (55.6949806949807%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (53.484623015873%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (53.4659886681945%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (53.2738095238095%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (52.9504162776222%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (52.9504162776222%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (52.8571428571429%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (52.7952847805789%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (52.4316109422492%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (46.8590047734069%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (46.7195767195767%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (46.3624338624339%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (46.1820586820587%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (46.0777547734069%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer