[DirectX 5 Programmer's Reference] Using System Messages (73.8095238095238%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (72.6190476190476%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (62.3224728487886%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (54.9854041233352%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (54.3308702791461%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (54.3268644584434%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (52.2069597069597%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (51.6597236334079%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (51.6597236334079%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (51.4285714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (51.4285714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (49.5894909688013%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (49.4658472199307%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 6 Programmer's Reference] Using Hardware Mixing (49.0960020371785%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (49.0353037766831%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (46.9369710749021%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (46.3827838827839%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (45.5712403538491%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (43.5230080812129%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (43.0357142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (42.9332358444581%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX October 2006 Documentation] Using DirectMusic (42.4812030075188%)
DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (41.780733885997%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (40.3089460560725%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (38.5217304625199%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using DirectMusic Messages (36.3736263736264%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.3263173608001%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (36.038961038961%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.1130351130351%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (34.9302744039586%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectPlay (32.0802005012531%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using the Registry (29.6741854636592%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.183460217943%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.1487414187643%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectSetup (28.90559732665%)
DirectSetup > Overview