[DirectX 5 Programmer's Reference] Using Mode 13 (44.366410181959%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (44.366410181959%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Authored Segments (38.2238470653105%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (38.0381149749873%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Using Notification Events (37.2458852887649%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 6 Programmer's Reference] Using Transitions (37.0043348701885%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Templates (37.0043348701885%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DMA (36.5391580183083%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.1111111111111%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (31.1370822041554%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (28.4779793610744%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (28.4289370671485%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (28.2926829268293%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (28.0675238252371%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (27.8682232635134%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (27.7390631049168%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX October 2006 Documentation] Using Application Windows with DXUT (27.4308121869097%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (27.2584671659524%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.8651966822699%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (26.8651966822699%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects in DirectSound (26.8607239643825%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (26.8607239643825%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (26.7261904761905%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (26.693355496308%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (26.5195509097948%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (26.3728426757952%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (25.7882784228367%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX October 2006 Documentation] Using Hardware Mixing (25.6707610366147%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.6456844871479%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.013344830418%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.013344830418%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.8407106293285%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (23.793832635296%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.9199828840394%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (22.3126954346467%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows