[DirectX 5 Programmer's Reference] Using System Messages (79.7619047619048%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (72.6190476190476%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (70.2589807852966%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (52.9755131070921%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (52.4077933560692%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (52.2069597069597%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (50.7706766917293%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (50.7706766917293%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (50.3557744937055%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (50.3083722820565%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (50.3083722820565%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (48.8976654017489%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 6 Programmer's Reference] Using Hardware Mixing (47.9055258467023%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (47.8653530377668%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (47.3111658456486%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (45.5712403538491%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (45.0138941518252%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (44.7698111502666%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (44.459706959707%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (43.0357142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using DirectMusic (42.4812030075188%)
DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (41.780733885997%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (41.1890497979464%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 3 Programmer's Reference] Using a Custom Mixer (39.6103896103896%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (37.9535486443381%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using DirectMusic Messages (37.6556776556777%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.1883863263174%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Force Feedback (35.8450474011115%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (35.7091653865847%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (34.9444826007326%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.4675324675325%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (32.0802005012531%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.0455291834602%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the Registry (29.6741854636592%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using DirectSetup (28.90559732665%)
DirectSetup > Overview