[DirectX 5 Programmer's Reference] Using Lobby Messages (79.7619047619048%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (72.6190476190476%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (60.7351712614871%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (52.9755131070921%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (52.4077933560692%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (51.6117216117216%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (49.6326966063808%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (49.6326966063808%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Wave Files (49.4677033492823%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (49.4548872180451%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (49.4298485677796%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (48.8976654017489%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 6 Programmer's Reference] Using Bands (48.2177033492823%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (47.8653530377668%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (47.3111658456486%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (45.0138941518252%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (44.8136645962733%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (44.459706959707%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (43.5230080812129%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (42.4404761904762%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using DirectMusic (41.0526315789474%)
DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (40.748987854251%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (40.026259100272%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (37.9535486443381%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.1883863263174%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (36.4556277056277%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Force Feedback (36.3807616868258%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using DirectMusic Messages (36.3736263736264%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.1130351130351%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (33.9829441391941%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectPlay (31.0484544695071%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.0455291834602%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (29.3127705627706%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.1487414187643%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the Registry (28.9598997493734%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications