[DirectX 3 Programmer's Reference] Step 5: Creating a Player (78.7307692307692%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (78.7307692307692%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (71.9125874125874%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (71.9125874125874%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (68.9258911819887%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (68.9258911819887%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (67.2146401985112%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 4: Connecting to a Session (67.2146401985112%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 3: Configuring the Session Description (64.8703041144902%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 3: Configuring the Session Description (64.8703041144902%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Creating an Effect (55.1593009519839%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (53.3438280461236%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Load a File (52.8616806095597%)
DirectX 8.1 (C++) > DirectX Audio > DirectX Audio C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (52.6738934056007%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Create the Audiopath (52.6013033939863%)
DirectX 8.1 (C++) > DirectX Audio > DirectX Audio C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 2: Load a File (52.2883187861979%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 6 Programmer's Reference] Step 3: Creating the Loader (52.1009658814537%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (52.0279415706245%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 1 - Creating a Window (51.6815196998124%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 1 - Creating a Device
[DirectX October 2006 Documentation] Step 1: Initialize (51.2013622644588%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 6 Programmer's Reference] Step 1: Creating the Palette (50.9579550883899%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 1: Create a Window (50.6836659275684%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (50.6721214648044%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 6 Programmer's Reference] Step 4: Creating an Effect (50.1735459662289%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 1: Creating a Primary Surface (50.0728396424236%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (48.1184668989547%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (48.0242246992606%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Load a File (47.7690880169671%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Load a Segment (46.682131495228%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (46.4903156384505%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths