[DirectX 5 Programmer's Reference] Step 2: Enumerating and Initializing the Service Providers (79.1445623342175%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Enumerating the Service Providers (74.3233618233618%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 2: Creating the DirectPlay Object (65.9900284900285%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectPlay Object (65.5270655270655%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (65.0641025641026%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 4: Creating a Session (65.0641025641026%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (64.6011396011396%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (64.6011396011396%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 3: Joining a Session (63.6752136752137%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 3: Joining a Session (63.6752136752137%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating Force-Feedback Devices (51.4983164983165%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Mapping Actions to Devices (50.8880471380471%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating the Joysticks (50.6776094276094%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 1 - Initializing Scene Geometry (50.4561642061642%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 4 - Creating and Using Lights
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Configuring and Applying the Action Map (50.4250841750842%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (50.4250841750842%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2 - Setting Up Material and Light (48.1413493913494%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 4 - Creating and Using Lights
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (47.2927997927998%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (47.2927997927998%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 6 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (46.9755244755245%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 2 - Initializing Screen Geometry (46.9418544418544%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 5 - Using Texture Maps
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DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
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[DirectX 6 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (46.3139477269912%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 8: Set Audiopath Parameters (44.8358585858586%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (44.3728956228956%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (43.9099326599327%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Mapping Actions to Devices (43.7529708853238%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping