[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (78.5714285714286%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (78.5714285714286%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (52.4406353450471%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (52.4406353450471%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 3 Programmer's Reference] Hardware Acceleration (49.3242296918768%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (44.7916666666667%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (42.9878416883995%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (42.9878416883995%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (41.3690476190476%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 3 Programmer's Reference] Hardware Memory Management (40.8912758651848%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 2 Programmer's Reference] Hardware Acceleration (37.846956964604%)
DirectSound > Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (37.4702380952381%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Hardware Memory Management (34.2930353959766%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (33.3398984593838%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (33.3398984593838%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (32.1919240669241%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (28.6876310453676%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (26.2990669240669%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (26.2990669240669%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (25.9929653679654%)
DirectSound > Overview > Creating Sound Buffers