[DirectX 6 Programmer's Reference] Reading Wave Data from a Resource (78.5714285714286%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Reading Wave Data from a Resource (50.3246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Data from a Resource (48.8906926406926%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Data from a Resource (48.8906926406926%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 5 Programmer's Reference] Reading from a Wave File (36.6883116883117%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Reading from a Wave File (36.6883116883117%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Files (35.254329004329%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Files (35.254329004329%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 C/C++ Programmer's Reference] Reading ASF Files in DirectShow (30.6204212454212%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX October 2006 Documentation] Reading WAV Data (25.569773363891%)
DirectX Audio > DirectSound > Programming Guide > Using WAV Data