[DirectX 5 Programmer's Reference] Writing to a Wave File (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (61.3636363636364%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to a WAV File (60.5263157894737%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (55.5909090909091%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 8.1 C/C++ Programmer's Reference] Writing to a Wave File (49.9775717703349%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (49.9775717703349%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (47.7272727272727%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Writing to the Primary Buffer (45.5067920585162%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Writing Capture Filters (45.1619033140772%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (44.0314685314685%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Video Renderers (40.8140772271207%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 5 Programmer's Reference] Writing a Network Application (35.194618599791%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (35.194618599791%)
DirectX Media > DirectPlay
[DirectX October 2006 Documentation] Writing HLSL Shaders (33.0965909090909%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (32.6589628044369%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX October 2006 Documentation] Writing an Effect (31.5340909090909%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects