[DirectX 5 Programmer's Reference] Playing Sounds (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing Sounds (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Playing the Primary Buffer Continuously (67.3453996983409%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (67.3453996983409%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Playing Sounds (56.2226960682338%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 6 Programmer's Reference] Playing Music (49.2784992784993%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Playing Sounds (48.7240829346093%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds (45.5460174500422%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Playing a MIDI File with Custom Instruments (43.931289640592%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds (43.4532572690467%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Playing the Primary Buffer Continuously (34.7131881598793%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Playing the Primary Buffer Continuously (34.7131881598793%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Playing Segments (34.5038523782719%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX October 2006 Documentation] Playing Sounds on Audiopaths (33.4928229665072%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (32.1816341553184%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds on Audiopaths (32.1816341553184%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Playing (31.3995215311005%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > EffectStatus > Properties
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Discs (29.114690134427%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX 8.1 C/C++ Programmer's Reference] Playing a MIDI File with Custom Instruments (25.9958829420274%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands
[DirectX 8.1 Visual Basic Programmer's Reference] Playing a MIDI File with Custom Instruments (25.9958829420274%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands