[DirectX 5 Programmer's Reference] Listener Orientation (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 6 Programmer's Reference] Listener Orientation (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 5 Programmer's Reference] Listener Position and Velocity (85.8333333333333%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 6 Programmer's Reference] Listener Position and Velocity (85.8333333333333%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 3 Programmer's Reference] Listener Orientation (76.1592741935484%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DListener Interface
[DirectX 8.1 C/C++ Programmer's Reference] Listener Orientation (64.8923444976077%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Listener Orientation (64.8923444976077%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 3 Programmer's Reference] Listener Position and Velocity (61.9926075268817%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DListener Interface
[DirectX 8.1 C/C++ Programmer's Reference] Listener Position and Velocity (50.725677830941%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Listener Position and Velocity (50.725677830941%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners