[DirectX 6 Programmer's Reference] Using Wave Files (78.5714285714286%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (50.3246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using Effects (48.051948051948%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (48.051948051948%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (47.9539641943734%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 3 Programmer's Reference] Using System Messages (47.6911976911977%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Ports (47.463474025974%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using WAV Data (46.8073593073593%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (46.525974025974%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (46.0410557184751%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using the Capture Buffer (45.8603896103896%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (44.9875305853567%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (44.9875305853567%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (43.5335497835498%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 5 Programmer's Reference] Using Hardware Mixing (41.1064425770308%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (41.1064425770308%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (39.8929773929774%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (39.0374331550802%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.961038961039%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (38.9179355127631%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (38.6827122153209%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 6 Programmer's Reference] Using Devices (38.3057719135085%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (38.1022203602849%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (37.9679144385027%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (37.8787878787879%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using DirectPlay (37.8246753246753%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (37.4952253628724%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (37.1123120300752%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 5 Programmer's Reference] Using System Messages (37.0873917748918%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.9702982202982%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (36.2470862470863%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (35.7730263157895%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.0190694126621%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.4837662337662%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (27.4406627854904%)
DirectSound > Overview > Creating Sound Buffers