[DirectX 5 Programmer's Reference] Step 4: Set Up Capture Notification (71.3327859879584%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 4: Setting Up Capture Notification (68.7686834238558%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 6: Handle the Capture Notifications (64.4577859879584%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 4: Set Up Play Notification (63.7465790914067%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 6 Programmer's Reference] Step 6: Handling the Capture Notifications (63.5946907498632%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 2: Set the Capture Format (62.0470717022441%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 4: Setting Up Play Notification (61.1076902025178%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 5 Programmer's Reference] Step 8: Stop Capturing (59.1899288451013%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 2: Setting the Capture Format (59.1899288451013%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 5: Handling the Play Notifications (57.2081175529451%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (56.4541142127349%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (55.1992879579086%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (55.0333236742973%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (54.7823816899386%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (54.5633579102139%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (54.0731618317825%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (48.7566137566138%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 4: Close Down (48.6183649086875%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (48.6047522457259%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Buffered Data from the Mouse (48.1792203308323%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Set Up the Audio System (48.0561955965182%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (48.042328042328%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 3: Play the File (47.9040791944018%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 1 - Creating a Window (47.4338624338624%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 1 - Creating a Device
[DirectX 8.1 Visual Basic Programmer's Reference] Step 7: Stop the Sound (46.6919813902573%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (45.0799663299663%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (44.7335140018067%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Creating a Simple Animation (44.3552356343054%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (44.2573235256162%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (44.1212330342765%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer