[DirectX 6 Programmer's Reference] Debugging DirectX Applications (55.3571428571429%)
Introducing DirectX 6.1
[DirectX 8.1 C/C++ Programmer's Reference] Debugging DirectX Applications (47.7380952380952%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX October 2006 Documentation] Debugging DirectX Applications (37.03125%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Debugging DirectX Audio Projects (36.2276785714286%)
DirectX 8.1 (C++) > DirectX Audio > Programming Tips and Tools
[DirectX October 2006 Documentation] Debugging DirectMusic Projects (31.9444444444444%)
DirectMusic > Getting Started with DirectMusic
[DirectX October 2006 Documentation] Debugging DirectSound Projects (28.6532738095238%)
DirectX Audio > DirectSound > Programming Guide > Getting Started with DirectSound
[DirectX 6 Programmer's Reference] Debugging Full-Screen DirectDraw Applications with MultiMon (27.1095641646489%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems
[DirectX 8.1 C/C++ Programmer's Reference] Debugging Utilities (26.4285714285714%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Debugging with DirectShow (25.4761904761905%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX 6 Programmer's Reference] Debugging (20.9179758860066%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Troubleshooting
[DirectX 5 Programmer's Reference] Debugging (20.1826817683595%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Troubleshooting
[DirectX 8.1 C/C++ Programmer's Reference] Debugging (17.9166666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Debugging (17.9166666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders