[DirectX 6 Programmer's Reference] Preparing for Compilation (70.2380952380952%)
Introducing DirectX 6.1 > Compiling DirectX Samples and Other DirectX Applications
[DirectX 6 Programmer's Reference] Preparing the Setup Folder (35.0206043956044%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Preparing the Action Map (33.8452380952381%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (27.4107142857143%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Preparing a DirectX Application for Installation (27.4107142857143%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Action Map (26.702380952381%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Action Map (26.702380952381%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Setup Folder (26.6872710622711%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing to Use a Material (25.6117724867725%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Setup Folder (24.1872710622711%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing to Use a Light (22.4166666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (21.6468253968254%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports