[DirectX 5 Programmer's Reference] Using Macro Definitions (52.0424836601307%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (52.0424836601307%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (47.7380952380952%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 3 Programmer's Reference] Using Macro Definitions (43.8492063492064%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (41.0730994152047%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Callback Functions (40.6547619047619%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the Guide Store in Multithreaded Applications (C++) (38.186790505676%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX October 2006 Documentation] Using Callback Functions (37.03125%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (36.9940476190476%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (36.9940476190476%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (36.9940476190476%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (36.9940476190476%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (36.5476190476191%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (36.5476190476191%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Effects (36.4583333333333%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (35.4166666666667%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (34.7728937728938%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (33.9418745668746%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (33.9418745668746%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] Using Bands (33.6607142857143%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Segments (33.6607142857143%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (29.1666666666667%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 6 Programmer's Reference] Using Bands (28.6607142857143%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using Lobby Messages (28.3630952380952%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Wave Files (28.0654761904762%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.6190476190476%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using System Messages (27.3214285714286%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Transitions (27.2835497835498%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.6997354497355%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.0611658456486%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.7738095238095%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.0972862263185%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (23.3664021164021%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.7278325123153%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.4404761904762%)
DirectSound > Overview > Creating Sound Buffers