[DirectX 2 Programmer's Reference] Using Macro Definitions (60.5964912280702%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using Macro Definitions (48.2600732600733%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Macro Definitions (46.1484593837535%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (43.7675070028011%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using Effects (35.6525720656155%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Using an Effect (34.5251481402156%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Render a 3-D Scene (Direct3D)
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (33.9518633540373%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (33.9518633540373%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Force Feedback (33.604077082338%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using Callback Functions (32.9022988505747%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using Macros to Call DirectX COM Methods (32.6762820512821%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 6 Programmer's Reference] Using Wave Files (32.4629718107979%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (31.777950310559%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (31.777950310559%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using the Capture Buffer (30.9981684981685%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (30.7469342251951%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (30.6909937888199%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (30.6909937888199%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (30.5357142857143%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 6 Programmer's Reference] Using Ports (30.345795508839%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (30.3092874867068%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (29.6040372670807%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (29.5631868131868%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Transitions (28.9518633540373%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Callback Functions (28.4684065934066%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Mode 13 (27.5573339703774%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.0238095238095%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.4850294632903%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (23.4100669445497%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (23.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (23.1227106227106%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.699315177576%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.6243526588354%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.3369963369963%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the Registry (20.5938759943337%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications