[DirectX 6 Programmer's Reference] Direct3D Interfaces (67.2861150070126%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Direct3D Device Types (64.5527859237537%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Direct3D Integration with DirectDraw (63.8480392156863%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Light Model vs. Nature (56.0538246919321%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Light Model vs. Nature (56.0538246919321%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 5 Programmer's Reference] Direct3D Immediate-Mode Essentials (47.2506393861893%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials
[DirectX 5 Programmer's Reference] Direct3D Retained-Mode Architecture (47.0031055900621%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 6 Programmer's Reference] Direct3D and DirectDraw (46.6339410939691%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Direct3D Immediate-Mode Architecture (46.2293975561239%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 6 Programmer's Reference] Direct3D Devices (45.8274894810659%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Direct3D Retained-Mode Tutorial (45.4593267882188%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Direct3D Execute-Buffer Tutorial (39.6097927807487%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 2 Programmer's Reference] Direct3D Light Objects (38.957269518174%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 3 Programmer's Reference] Direct3D File Format (38.4874860310055%)
Direct3D > Direct3D Overview > Direct3D Architecture > Colors and Fog
[DirectX 2 Programmer's Reference] Direct3D Immediate-Mode Tutorial (36.866608056266%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 3 Programmer's Reference] Direct3D Immediate-Mode Tutorial (36.866608056266%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Direct3D Material Objects (35.7314630665611%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 2 Programmer's Reference] Direct3D Texture Objects (35.7314630665611%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 2 Programmer's Reference] Direct3D Viewport Objects (35.7314630665611%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 3 Programmer's Reference] Direct3D Object Types (34.9250114536579%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 3 Programmer's Reference] Direct3D Retained-Mode Tutorial (34.5258229519017%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Direct3D Architecture (34.2456930496284%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX 3 Programmer's Reference] Direct3D Architecture (33.4261162070336%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Architecture (32.962811762999%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Architecture (32.962811762999%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D
[DirectX October 2006 Documentation] Direct3D Textures (32.6327898238219%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX October 2006 Documentation] Direct3D Resources (31.8263382109187%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX October 2006 Documentation] Direct3D Tutorials (31.4252686922021%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials
[DirectX October 2006 Documentation] Direct3D Textures (31.0459495541172%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Visual Basic Reference (26.9953954963443%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D C/C++ Reference (26.9117834562105%)
DirectX 8.1 (C++) > DirectX Graphics > Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Appendix (26.5188559069015%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Appendix (26.4352438667677%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Resources (25.3045990804839%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Resources (25.3045990804839%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices