[DirectX 6 Programmer's Reference] Light Direction (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 6 Programmer's Reference] Light Color (86.6666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 6 Programmer's Reference] Light Type (86.6666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 6 Programmer's Reference] Light Position, Range and Attenuation (83.1081081081081%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Direction (63.1818181818182%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Direction (63.1818181818182%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Color (49.8484848484849%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Type (49.8484848484849%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Type (49.8484848484849%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Color (49.8484848484849%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Position, Range, and Attenuation (46.0765550239234%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Position, Range, and Attenuation (46.0765550239234%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 6 Programmer's Reference] Light Properties (38.3439171122995%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX October 2006 Documentation] Light (37.2632575757576%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > Light > Methods
[DirectX 8.1 C/C++ Programmer's Reference] Light Properties (34.0787337662338%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Light Properties (34.0787337662338%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX October 2006 Documentation] Light Properties (33.7215909090909%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX October 2006 Documentation] Light Types (31.3257575757576%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX October 2006 Documentation] Light (24.0029606408917%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > XFileGuid > Dynamic Properties and Fields
[DirectX October 2006 Documentation] Light Mapping with Textures (23.8246434937611%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending