[DirectX 6 Programmer's Reference] Spotlight Falloff Model (97.2222222222222%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting
[DirectX 8.1 C/C++ Programmer's Reference] Spotlight Model (37.7448558474773%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 8.1 Visual Basic Programmer's Reference] Spotlight Model (37.7448558474773%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 5 Programmer's Reference] Spotlight (37.2017461619594%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 6 Programmer's Reference] Spotlight Properties (32.637395373169%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 3 Programmer's Reference] Spotlight (31.7961926362013%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 6 Programmer's Reference] Spotlight (28.5284308881655%)
DirectX Media > Direct3D Retained Mode > Overviews > Lights