[DirectX 6 Programmer's Reference] Creating a Set of Mipmaps (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Creating Blending Stages (58.6470588235294%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX October 2006 Documentation] Creating a Depth Buffer (35.2222222222222%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Blending Stages (34.8655462184874%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (34.8655462184874%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 6 Programmer's Reference] Creating a Texture Handle (34.5686274509804%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX October 2006 Documentation] Creating a Depth Buffer (34.3888888888889%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Filter Graph (33.5098039215686%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Using DirectShow with Visual Basic > Constructing Filter Graphs Using Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Creating Multimedia Stream Objects and Stream Samples (32.6607064501975%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX October 2006 Documentation] Creating a Capture Buffer (32.0980392156863%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating Blending Stages (32.078431372549%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (31.7128690556682%)
DirectSound > DirectSound Examples
[DirectX 6 Programmer's Reference] Creating a Viewport (30.5497835497835%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX October 2006 Documentation] Creating the Capture Object (30.2832244008715%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (29.9340381313816%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (29.6978021978022%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Capture Buffer (29.3297213622291%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (29.3297213622291%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (29.03081232493%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (29.03081232493%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Creating a New Filter Graph and Adding Filters (28.7489343563512%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Using DirectShow with Visual Basic > Constructing Filter Graphs Using Visual Basic
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (28.6974789915966%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (28.5980392156863%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 5 Programmer's Reference] Creating the Surfaces (28.2990196078431%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (27.8333333333333%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (27.6572327044025%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating the Scene (27.5542521994135%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating the Setup Program (27.4621212121212%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (26.8307824697277%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (26.7695772695773%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSoundCapture Object (26.5402476780186%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Creating Buffers (25.7905525846702%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (25.4117647058824%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.1928514352449%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (24.5890696704214%)
DirectDraw > Overview > Using DirectDrawClipper