[DirectX 6 Programmer's Reference] Using Texture Wrapping (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 6 Programmer's Reference] Using Viewports (47.9437229437229%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Execute Buffers (46.1647727272727%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Z-Bias (43.8857195436143%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Materials (43.3238636363636%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 8.1 C/C++ Programmer's Reference] Using Compressed Textures (43.0840336134454%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (43.0840336134454%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX October 2006 Documentation] Using Bump Mapping (36.3922841864018%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Using Bump Mapping (36.1541889483066%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bump Mapping (36.1541889483066%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 5 Programmer's Reference] Using Execute Buffers (33.6516424751719%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using Vertex Tweening (31.8348930481283%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Mode 13 (31.5951511723571%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX October 2006 Documentation] Using Geometry Blending (31.2787723785166%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (30.7564616755793%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (30.7564616755793%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (30.7134340222576%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Using Compressed Textures (30.5840336134454%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX October 2006 Documentation] Using the Capture Buffer (30.364597992307%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (29.61210571185%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (29.61210571185%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 5 Programmer's Reference] Using DMA (29.4736335770491%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.5310277957337%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (28.5097157303701%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (28.5097157303701%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 3 Programmer's Reference] Using System Messages (25.8054226475279%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (25.0378787878788%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.8007031095266%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (24.55522971652%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (24.4318181818182%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.4959893048128%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (23.3000645399226%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (21.8974358974359%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.6757031095266%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the Registry (21.4792077117928%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications