[DirectX 6 Programmer's Reference] Creating a Direct3D Device (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (60.393471659919%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (58.3498303167421%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (58.3498303167421%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 6 Programmer's Reference] Creating a Vertex Buffer (55.9615384615385%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (54.2785561805367%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (49.814270466251%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (49.7777497403845%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (49.7777497403845%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Texture Handle (49.7115384615385%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (49.6848739495798%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (43.9196832579186%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (43.9196832579186%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX October 2006 Documentation] Creating a Device (43.8036355125605%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (43.6042236002288%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX October 2006 Documentation] Creating a COM Object (42.0911998751755%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX October 2006 Documentation] Creating a DirectInput Device (41.3552898473364%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (41.0057471264368%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (39.8847016120423%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (39.8847016120423%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating the Scene (39.0263384096401%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX October 2006 Documentation] Creating a Vertex Buffer (38.7649931767579%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (38.5544655685321%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating a Device (37.9454185520362%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (37.0088116218147%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (37.0088116218147%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (36.3809563730943%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (35.234284715584%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (35.1574313110824%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating the Setup Program (33.6467760180996%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (33.6323529411765%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (32.0444713500571%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (31.7799997475566%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (31.4528397565923%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (30.1574313110824%)
DirectSound > Overview > Creating Sound Buffers