[DirectX 6 Programmer's Reference] Setting the Viewport Clipping Volume (95.2380952380952%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Viewport Clipping Volume (79.4117647058824%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping > Using Viewports
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Viewport Clipping Volume (79.4117647058824%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping > Using Viewports
[DirectX 8.1 C/C++ Programmer's Reference] Setting Transformations (30.6238859180036%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Transformations (30.6238859180036%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 6 Programmer's Reference] Setting Transformations (30.222816399287%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 6 Programmer's Reference] Setting Light Properties (30.1515151515152%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX October 2006 Documentation] Setting Effects on Buffers (29.9294414735591%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Stream Source (29.8410576351753%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Stream Source (29.8410576351753%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting the Stream Source (29.8410576351753%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Sources (29.8232323232323%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Error Log (29.5454545454545%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX October 2006 Documentation] Setting Effects on Buffers (28.458853238265%)
DirectX Audio > DirectSound > Programming Guide > Using Effects
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Effects on Buffers (27.6567142008319%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Effects
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (27.5427869946606%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 6 Programmer's Reference] Setting Up a View Matrix (27.0728383580046%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The View Transformation
[DirectX October 2006 Documentation] Setting the Stream Source (26.899881164587%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 3 Programmer's Reference] Setting the Render State (26.4741407399917%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 6 Programmer's Reference] Setting Material Properties (26.1237373737374%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 5 Programmer's Reference] Setting the Render State (25.7885304659498%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Shading Mode (25.3966131907308%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Shading
[DirectX October 2006 Documentation] Setting the Shading Mode (25.3966131907308%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Shading
[DirectX 5 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (25.3314882571849%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (25.0961538461538%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Setting a Rotation Transformation (24.6188103864734%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (24.3908074066584%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 2 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (24.1951246208212%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (24.1951246208212%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (23.8742443617763%)
DirectDraw > Overview > Using DirectDrawPalette
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (21.4936365553064%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting the Render State (21.4936365553064%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (21.0282976827094%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Setting the Immediate-Mode Render State (20.8106371729294%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (18.1074929971989%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface