[DirectX 6 Programmer's Reference] About the Wrap Texture Address Mode (30.6251652731324%)
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[DirectX 6 Programmer's Reference] About the Mirror Texture Address Mode (30.1149611914998%)
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[DirectX 6 Programmer's Reference] About the Clamp Texture Address Mode (30.1149611914998%)
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[DirectX 6 Programmer's Reference] About Vertex Formats (29.6787926495168%)
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[DirectX 6 Programmer's Reference] About the Border Color Texture Address Mode (29.6047571098671%)
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[DirectX 5 Programmer's Reference] About Direct3D Immediate Mode (25.2268028301938%)
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[DirectX 5 Programmer's Reference] About Retained Mode (23.8313951334976%)
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[DirectX 2 Programmer's Reference] About Retained Mode (22.8597613865113%)
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[DirectX 3 Programmer's Reference] About Retained Mode (22.8597613865113%)
Direct3D > Retained-Mode Overview
[DirectX 8.1 C/C++ Programmer's Reference] About the Render Engines (22.8442469306257%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
[DirectX 5 Programmer's Reference] About Display Modes (22.2295916213951%)
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[DirectX 5 Programmer's Reference] About DirectDraw Video-Port Extensions (21.6336895624328%)
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[DirectX 2 Programmer's Reference] About Immediate Mode (21.4042954792181%)
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[DirectX 3 Programmer's Reference] About Immediate Mode (21.4042954792181%)
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[DirectX 5 Programmer's Reference] About DMA Device Support (21.1946767480047%)
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[DirectX 8.1 C/C++ Programmer's Reference] About the DirectShow Quartz.dll Objects (20.2667558251371%)
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[DirectX 8.1 C/C++ Programmer's Reference] About Compression Filters (19.3173390573467%)
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[DirectX 3 Programmer's Reference] About DirectSetup (19.2216421452302%)
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[DirectX 8.1 Visual Basic Programmer's Reference] About Devices (17.7101951235059%)
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[DirectX October 2006 Documentation] About RIFF (15.6894269124524%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format