[DirectX 6 Programmer's Reference] Obtaining a Texture Interface Pointer (80.6110458284371%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Interfaces
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DBuffer Interface Pointer (26.9955724225174%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DListener Interface Pointer (26.2576192223694%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DListener Interface
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (25.3467798186468%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (25.3467798186468%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (25.0523134154848%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (25.0523134154848%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX October 2006 Documentation] Obtaining the 3D Buffer Object (24.2007672634271%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (C++) (23.5600490196078%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Buffer Object (23.113810741688%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Buffer Object (23.113810741688%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining Tune Requests from the Guide Store (21.7048882490059%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control > Using the Video Control in Script
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (Visual Basic) (21.3188159879336%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Using Conditional Access in Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the DVD Interface Pointers (20.2154820261438%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX October 2006 Documentation] Obtaining the 3D Listener (18.8725490196078%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Listener (18.7058823529412%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners