[DirectX 6 Programmer's Reference] Enabling and Disabling the Lighting Engine (31.186312362783%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 6 Programmer's Reference] Enabling Depth Buffering (23.5025834658188%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling AutoPlay (23.3956014838368%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Users to Issue DVD Commands (22.4760945155682%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX October 2006 Documentation] Enabling Direct3D Debug Information (22.4348455598456%)
DirectX Graphics > Direct3D 9 > Programming Guide > Programming Tips
[DirectX 6 Programmer's Reference] Enabling AutoPlay (21.3685744568097%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Enabling Depth Buffering (21.0532591414944%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 3 Programmer's Reference] Enabling AutoPlay (20.9012321144674%)
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[DirectX 5 Programmer's Reference] Enabling AutoPlay (20.9012321144674%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Depth Buffering (20.7983990182133%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Enabling AutoPlay (20.6928987811341%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling Depth Buffering (20.6822999470058%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Enabling Depth Buffering (19.7019077901431%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers