[DirectX 6 Programmer's Reference] Retrieving Light Properties (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Retrieving Material Properties (57.7777777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving Material Handles (51.4814814814815%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (34.4650549613785%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (33.6664340776183%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (33.6664340776183%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 6 Programmer's Reference] Retrieving Vertex Buffer Descriptions (30.7861117419941%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (26.6155141155141%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Retrieving the Device Context for a Surface (25.7390138930837%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (25.3469251336898%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (24.5061855355973%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (24.1965880123775%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (23.4383306751728%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (23.4293212234389%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (23.4293212234389%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (23.2064232064232%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (Visual Basic) (22.7481123527635%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store Visual Basic Programming Basics
[DirectX October 2006 Documentation] Retrieving Action Data (21.9587329881448%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 3 Programmer's Reference] Retrieving Information (21.469980139335%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] Retrieving Information (19.0506253006253%)
DirectSound > Overview > IDirectSoundBuffer Interface