[DirectX 6 Programmer's Reference] Fog Formulas (44.4115990990991%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 6 Programmer's Reference] Fog Color (43.0858415233415%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 6 Programmer's Reference] Fog Blending (42.3282657657658%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 6 Programmer's Reference] Fog (35.8722358722359%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 5 Programmer's Reference] Fog (34.2078877005348%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Colors and Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog State (30.1303475935829%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Fog State (30.1303475935829%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Fog State (29.7292780748663%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX October 2006 Documentation] Fog (27.7782419786096%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering
[DirectX October 2006 Documentation] Fog Register (26.3341131907308%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Fog Types (26.0736965240642%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Frame Buffer
[DirectX 6 Programmer's Reference] Fog Sample (25.6929711113694%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Samples
[DirectX October 2006 Documentation] Fog (25.1044451871658%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Fog Parameters (23.1126990269792%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Formulas (22.8150799793602%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 3 Programmer's Reference] Fog (22.576871657754%)
Direct3D > Direct3D Overview > Direct3D Architecture > Colors and Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Color (21.4893224036026%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Blending (20.7317466460268%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Parameters (20.3650210084034%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Formulas (20.0674019607843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog, Alpha Blending, Depth Buffers (19.1468917112299%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Color (18.7416443850267%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog