[DirectX 6 Programmer's Reference] Untransformed and Lit Vertices (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 6 Programmer's Reference] Untransformed and Unlit Vertices (97.65625%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 8.1 C/C++ Programmer's Reference] Untransformed and Lit Vertices (61.9824016563147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Untransformed and Lit Vertices (61.9824016563147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 C/C++ Programmer's Reference] Untransformed and Unlit Vertices (59.6386516563147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Untransformed and Unlit Vertices (59.6386516563147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats