[DirectX 6 Programmer's Reference] Specular Light Maps (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Specular Light Maps (99.0740740740741%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Specular Light Maps (99.0740740740741%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX October 2006 Documentation] Specular Light Maps (85.838779956427%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX October 2006 Documentation] Specular Lighting (33.4673489278753%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials > Mathematics of Lighting
[DirectX October 2006 Documentation] Specular (32.3434454191033%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > Material > Properties
[DirectX October 2006 Documentation] Specular (32.3434454191033%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > WeldEpsilons > Properties
[DirectX October 2006 Documentation] Specular (30.7809454191033%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > AttributeWeights > Properties
[DirectX 8.1 C/C++ Programmer's Reference] Specular Lighting (30.3721108326372%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
[DirectX 8.1 Visual Basic Programmer's Reference] Specular Lighting (30.3721108326372%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
[DirectX 6 Programmer's Reference] Specular Reflection Model (25.3627946127946%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting > Reflectance Model