[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (85.3658536585366%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (53.1209150326797%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (51.9117647058823%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (51.9117647058823%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (35.9130969460955%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (30.2245735692651%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (29.489279451618%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (27.1505431440869%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (26.058106169297%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (25.5065074810412%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (25.5065074810412%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (24.7660893625743%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (24.7660893625743%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (23.5405991664959%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (21.3940949935815%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (21.1056538483005%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (20.4239031941403%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (20.4239031941403%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface