[DirectX 6 Programmer's Reference] Immediate Mode COM Interfaces (83.3333333333333%)
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[DirectX 5 Programmer's Reference] Immediate Mode COM Interfaces (82.6388888888889%)
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[DirectX 6 Programmer's Reference] Immediate Mode Object Types (74.7126436781609%)
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[DirectX 5 Programmer's Reference] Immediate Mode Object Types (74.0181992337165%)
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[DirectX 6 Programmer's Reference] Immediate Mode Changes for DirectX 6.0 (62.5365497076023%)
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[DirectX 5 Programmer's Reference] Immediate-Mode Reference (59.9616858237548%)
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[DirectX 5 Programmer's Reference] Immediate Mode Changes for DirectX 5 (45.0110116510372%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Immediate Mode Changes for DirectX 5
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Mouse Data (34.3149503679533%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Mouse Data (34.3149503679533%)
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[DirectX 3 Programmer's Reference] Immediate Mode (33.7370530421064%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Joystick Data (33.452881402436%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Joystick Data (33.452881402436%)
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[DirectX 8.1 C/C++ Programmer's Reference] Immediate Keyboard Data (33.2852568813632%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Keyboard Data (33.2852568813632%)
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[DirectX 5 Programmer's Reference] Immediate Mouse Data (32.3096027743704%)
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[DirectX 6 Programmer's Reference] Immediate Mouse Data (32.3096027743704%)
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[DirectX 6 Programmer's Reference] Immediate Joystick Data (31.4475338088531%)
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