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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
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DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
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DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Introduction to Light Objects
[DirectX October 2006 Documentation] Point Sprites (29.6003016591252%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
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DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
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DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
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Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMLight and IDirect3DRMLightArray Interfaces