[DirectX 6 Programmer's Reference] Color Keying State (66.3461538461538%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 6 Programmer's Reference] Color Keying (41.0714285714286%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 2 Programmer's Reference] Color Keying (38.8081800445931%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 3 Programmer's Reference] Color Keying (38.6099137931034%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX October 2006 Documentation] Color Light Maps (38.0752995642701%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX 5 Programmer's Reference] Color Keying (37.9120879120879%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX October 2006 Documentation] Color Register (35.6599378881988%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 6 Programmer's Reference] Color Fills (34.8962148962149%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 6 Programmer's Reference] Color Key Format (34.0277777777778%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces > Transparent Blitting
[DirectX 6 Programmer's Reference] Color Values for Lights and Materials (31.9804633743253%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (31.140873015873%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX 2 Programmer's Reference] Color and Format Conversion (29.5489207853338%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 3 Programmer's Reference] Color and Format Conversion (29.3506545338442%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (26.7361111111111%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (26.7361111111111%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (26.6782407407407%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (26.6782407407407%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 5 Programmer's Reference] Color Models (26.6291737408036%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX 3 Programmer's Reference] Color Models (23.9558629776021%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
[DirectX October 2006 Documentation] Color (22.9509243775548%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColoredTextured > Fields
[DirectX October 2006 Documentation] Color (22.4492521367521%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
[DirectX October 2006 Documentation] Color (22.1745268620269%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (20.8707131501249%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (20.8707131501249%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials