[DirectX 6 Programmer's Reference] Using Depth Buffers (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (87.8571428571429%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (80.2170868347339%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (70.9703947368421%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (65.6884057971014%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Execute Buffers (62.1848739495798%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX October 2006 Documentation] Using Z-Bias (47.2590523623637%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Z-Bias (43.3924485125858%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Z-Bias (41.7283618252793%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (40.271655000673%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (39.5376228294521%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (39.5376228294521%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (37.2192549622217%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (36.9881027573853%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (36.3252731922809%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (36.1085898890449%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using Wave Files (35.8110950329789%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.5845324515401%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (35.5401972001615%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using HLSL Shaders (35.0445758306843%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (34.9459628474533%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (33.2857029451457%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX October 2006 Documentation] Using an Effect (33.1214989076074%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (32.9566045745881%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (32.9566045745881%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (32.4188173293033%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (32.1404999587493%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (31.5877209007173%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.1782143687515%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.4374736280107%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.0016745828766%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using System Messages (29.9203892083149%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.7989040239239%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.1794871794872%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.9733028222731%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model