[DirectX 6 Programmer's Reference] Triangle Interpolants (100%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 5 Programmer's Reference] Triangle Interpolants (43.8392857142857%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (38.125%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 3 Programmer's Reference] Triangle Interpolants (36.0692508710801%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX October 2006 Documentation] Triangle Fans (35.9151785714286%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Strips (35.9151785714286%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (35.7142857142857%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (35.7142857142857%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Lists (34.7247023809524%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 5 Programmer's Reference] Triangle Fans (34.1666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Strips (34.1666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 6 Programmer's Reference] Triangle Flags (33.5119047619048%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (33.4226190476191%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX October 2006 Documentation] Triangle Interpolation (32.8739002932551%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Fans (31.7857142857143%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (30.3571428571429%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (25.2008928571429%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (25.2008928571429%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (25.2008928571429%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (25.2008928571429%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (24.6109175377468%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (24.3430603948897%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (24.0104166666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (24.0104166666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Strips (23.8095238095238%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Fans (23.8095238095238%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 2 Programmer's Reference] Triangle Flags (23.5119047619048%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Triangle Flags (23.5119047619048%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (23.2142857142857%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (23.2142857142857%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry