[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (38.0483220956367%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (35.0127041742287%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (33.497442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (33.1889870572735%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (31.1043676022951%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (29.8033887468031%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (28.8667440660475%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (28.5001826817684%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (27.7454619175348%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (26.5425191815857%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (24.57272597254%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (24.57272597254%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (21.5841277222351%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (21.5841277222351%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (20.8081217640821%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (20.8081217640821%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (20.7277377354104%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (20.7277377354104%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene