[DirectX 6 Programmer's Reference] Light Mapping With Textures (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 8.1 C/C++ Programmer's Reference] Light Mapping with Textures (77.0152505446623%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Light Mapping with Textures (77.0152505446623%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX October 2006 Documentation] Light Mapping with Textures (64.5152505446623%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 6 Programmer's Reference] Light Attenuation Over Distance (42.7236070381232%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting
[DirectX 6 Programmer's Reference] Light Properties (38.5942760942761%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX October 2006 Documentation] Light Properties (25.0136165577342%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX October 2006 Documentation] Light Types (23.1617647058824%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX 6 Programmer's Reference] Light Direction (22.671568627451%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 6 Programmer's Reference] Light Position, Range and Attenuation (22.4463434022258%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Properties (21.9183784624961%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Light Properties (21.9183784624961%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Light Direction (18.1495098039216%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Direction (18.1495098039216%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Position, Range, and Attenuation (17.7109133126935%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Position, Range, and Attenuation (17.7109133126935%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Type (17.2235838779956%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Type (17.2235838779956%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX October 2006 Documentation] Light (13.7147540640188%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes
[DirectX October 2006 Documentation] Light (13.4785140109684%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > XFileGuid > Dynamic Properties and Fields