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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] About Device Types (42.4824929971989%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 6 Programmer's Reference] About Vertex Fog (40.2864524188054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Vertex Fog
[DirectX 3 Programmer's Reference] About DirectDraw (39.2857142857143%)
DirectDraw
[DirectX 6 Programmer's Reference] About Cooperative Levels (38.6384626314294%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Cooperative Levels
[DirectX 5 Programmer's Reference] About DirectDraw (37.9551820728291%)
DirectX Foundation > DirectDraw
[DirectX 5 Programmer's Reference] About Retained Mode (36.2828974507054%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview
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DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 8.1 C/C++ Programmer's Reference] About RIFF (35.6681585677749%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format
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[DirectX 3 Programmer's Reference] About DirectSound (33.2142857142857%)
DirectSound
[DirectX 3 Programmer's Reference] About DirectPlay (33.2142857142857%)
DirectPlay
[DirectX October 2006 Documentation] About RIFF (32.4072890025575%)
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[DirectX 3 Programmer's Reference] About Helworld.c (31.3467071611253%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > About Helworld.c
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DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
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DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters
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