[DirectX 6 Programmer's Reference] Using Z-Bias (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Z-Bias (54.6052631578947%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (54.1784147869674%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Z-Bias (53.5990712074303%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Using Z-Bias (53.3797729618163%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Using Lights (50.5283094098884%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 5 Programmer's Reference] Using Execute Buffers (49.8949579831933%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (48.9551083591331%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Materials (48.3133971291866%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (39.0267772088593%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (38.4258156703977%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Audiopaths (37.9132928475034%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (37.7884048356185%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (37.7884048356185%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (37.5561889735651%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (36.9552274351036%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using DMA (36.7683549846738%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX October 2006 Documentation] Using Motifs (36.046918767507%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Wave Files (35.9062763861525%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (35.7050715022851%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (35.7050715022851%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Mode 13 (34.6183615146463%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using a Custom Mixer (34.5187165775401%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Styles (33.9635854341737%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Audio Scripts (33.1983805668016%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.665268301678%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (32.2501980590216%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (31.452896948253%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.191793500617%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.3589743589744%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (28.338345224755%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.9232749820985%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (22.6680672268908%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectPlay (20.6562078272605%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (20.0319639678907%)
Introducing DirectX 3 > The DirectX SDK