[DirectX 6 Programmer's Reference] Using Devices (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Depth Buffers (70.9703947368421%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (70.2898550724638%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Vertex Buffers (67.5%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (65.9313725490196%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using DirectMusic (51.4705882352941%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Devices (48.525415601023%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using Devices (48.525415601023%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices
[DirectX 6 Programmer's Reference] Using Materials (46.25%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 5 Programmer's Reference] Using Wave Files (41.156489769821%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (40.5056759545924%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (40.0913408841798%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX October 2006 Documentation] Using COM (39.4549331669007%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (38.9705882352941%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (38.9029608498918%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (38.9029608498918%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 3 Programmer's Reference] Using System Messages (38.6923190328763%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (38.5448916408669%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (38.4033908093392%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (37.9901960784314%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (37.0098039215686%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (37.0098039215686%)
DirectX 8.1 (C++) > DirectShow
[DirectX 5 Programmer's Reference] Using Hardware Mixing (36.985446352454%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Effects (36.8440143615975%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (35.2624920936116%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Effects (35.0777100137714%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Z-Bias (34.9298519575054%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (33.8235294117647%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.025641025641%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.9778650590671%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.9313501144165%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectPlay (31.8627450980392%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.6434550104627%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.9027142697219%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.4963961869333%)
DirectSound > Overview > Creating Sound Buffers