[DirectX 6 Programmer's Reference] Texture Filtering State (24.0043292720638%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 6 Programmer's Reference] Texture Blending Operations and Arguments (23.967623229637%)
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[DirectX 6 Programmer's Reference] Texture Addressing State (23.4608510111943%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Texture Coordinate Formats (23.4047869379677%)
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[DirectX 6 Programmer's Reference] Texture Perspective State (22.9173727503247%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 6 Programmer's Reference] Texture Borders (22.9173727503247%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Texture Coordinate Processing (22.8613086770981%)
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[DirectX October 2006 Documentation] Texture Coordinate Transformations (22.8134243688966%)
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[DirectX 8.1 C/C++ Programmer's Reference] Texture Considerations (22.7603659560181%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Texture Considerations (22.7603659560181%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (22.729111262292%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (22.729111262292%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Blending Operations and Arguments (22.6873956336199%)
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[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (22.1856330014225%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (22.1856330014225%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Transformations (22.137748693221%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates > Texture Coordinate Processing
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending Operations and Arguments (22.0117199579442%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 5 Programmer's Reference] Texture Maps (20.4834950039554%)
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[DirectX 3 Programmer's Reference] Texture Filtering (17.7962900788988%)
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[DirectX 5 Programmer's Reference] Texture Transparency (17.6178017933555%)
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[DirectX 3 Programmer's Reference] Texture Wrapping (17.5736257142363%)
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